๐ Day 6 of Building Crowdwide โ I Was Finally Done Adding Features
By Day 6, Crowdwide had reached a point where I was finally thinking:
Okayโฆ I think I've added enough features. ๐
The biggest addition was Waves, Crowdwide's built-in platform currency.
Users could earn Waves through activity like likes, comments, communities, and quests. They could also use Waves to advertise their own products or projects without needing real money.
๐ Building My Own Ad System
Instead of relying entirely on external advertising platforms, I built an advertising system directly into Crowdwide.
Advertisers could create campaigns, submit them for moderation, set budgets, and get approved before their ads went live.
I also wanted advertising to stay clean:
- No gambling
- No low-quality ads
- No violent content
- No spammy banners
The goal was to make advertising useful rather than simply filling the platform with ads.
๐ ๏ธ Time To Polish
By then, Crowdwide had a huge number of features: communities, chat, newsletters, search, Personal Recap, Community Radar, the Community Map, statistics, 2FA, Waves wallets, advertising, co-authoring, media tools, and much more.
I couldn't even remember everything I'd built. ๐ญ
So instead of adding more, I decided to polish what already existed.
There were 70+ page templates and several email templates to clean up, along with responsive UI work and smaller improvements.
At the time, Crowdwide had:
- 7 members
- 25+ posts
- 4 communities
And I was starting to realize that Crowdwide had become much bigger than the project I originally imagined.
A huge thanks also went to @harun9842245 for actually using Crowdwide, finding bugs, reporting them, and suggesting improvements.
That kind of feedback was incredibly valuable.
I wasn't building features anymore. I was starting to build the experience. ๐
#Crowdwide #BuildInPublic
Thoughtful conversations live on Crowdwide.
Join the conversation
Reading the conversation is open to everyone. Create an account to add your voice.
Join the conversation