π Day 3 of Building Crowdwide β Teaching Users a Feature Is Surprisingly Hard
Three days after launching Crowdwide, I learned something I hadn't expected:
Building a feature can be easier than getting users to actually use it.
At the time, Crowdwide had:
- 6 members
- 13 posts
- 3 communities
The numbers were tiny, but having real users meant I could finally see how people interacted with what I built.
And I had seen this before.
Before Crowdwide, I built Rizzzler, a link-in-bio platform with a custom music feature. I documented it and even used it on my own page.
There were 10+ users, but only 2 were using custom music.
My first thought?
"I literally built this for you!" π
Crowdwide was teaching me the same lesson.
πΊοΈ Where Ideas Come From
Many of my features came from products I used or problems I experienced.
The Crowdwide community map, for example, was inspired by Obsidian's visual connections. I wondered:
> What if communities could have locations around the world? π
So I built it.
At the time, my own community was basically the map's only resident. π
Crowdwide also had hashtags, community posting, scheduled posts, quests, co-authoring, recaps, and more.
But a feature existing doesn't mean users will discover it.
That's when I started thinking beyond:
Idea β Code β Test β Done
Users also need to discover, understand, and find value in a feature.
A feature nobody discovers is almost like a feature that doesn't exist.
So I wasn't just trying to build more.
I was learning how to build the path that leads users to what I'd already built. π
And if someone actually discovered a hidden feature without me explaining it?
They deserved a chocolate. ππ«
#Crowdwide #BuildInPublic
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